
#import "cocos2d.h"
#import "batter.h"


// Menu Layer
@interface Menu : CCLayer 
{
	CGSize m_windowSize;
	NSInteger m_DeviceKind;			//iPhone or iPad
	
	CCSprite* spBackground; 
	CCSprite* spBall1; 
	CCSprite* spBall2;
	CCSprite* spBall3;	
	
	batter *currentBatter;
}

// returns a Scene that contains the Game as the only child
+(id) scene;

@end
